/* Ability bar fade (hud-opacity.js). At rest the bar sits at the player's chosen opacity; hover, keyboard focus,
   an active ultimate, low health or an ability coming off cooldown bring it back to full. On touch the big
   ultimate, trinket and dash buttons live outside the bar (app.js), so they never fade. */
html[data-art-style] body #hud .player-hud{opacity:var(--hud-idle-opacity,.5);transition:opacity .35s ease-out}
html[data-art-style] body #hud .player-hud:is(:hover,:focus-within,.hud-pop,.hud-alert,:has(#ultimate.active)){opacity:1;transition-duration:.12s}
@media (prefers-reduced-motion:reduce){html[data-art-style] body #hud .player-hud{transition:none}}
